Session the Fifty-Ninth

Session the Fifty-Ninth
19 July 2025
Menka54/54
Kyril69/69
Lycovyne54/54
Gonchar96/100
Flint72/72
Cathal54/67
Tim36/36
Seamus65/78

The room at (A) was well-maintained and well used. Creel had kept it clean, well swept. Some carpeting covered the floor. It contained bookshelves on the west wall, upon which many books sat. Shelves also hung on the northern wall, glass jars filled with clear liquids and various implements lining them. A sitting area containing a small desk with quill and ink sat in the southeastern corner. A reading chair lay on its side with a spilled bottle of wine on the floor next to it, the red wine staining a throw rug in this area. Crumpled paper was strewn about around the knocked-over chair.

Session the Sixtieth

Session the Sixtieth
20 September 2025
Menka37/54
Kyril65/69
Lycovyne36/54
Gonchar72/100
Flint37/72
Cathal43/67
Tim21/36
Seamus49/78

{\itshape “When I get my hands on Kyril’s evil sword shit’s gonna get real around here very quickly…”

– Lahtac the Anti-Paladin }

The One Room Session (Almost)#

When the chiming ended, the carvings on the walls cease their infernal undulations. The footsteps we heard outside the room became louder and suddenly 4 subhumans dressed in archaic scale mail broke through the door - three carrying odd, curved battleaxes, one wielding a glistening, dripping dagger. The subhumans launched into the room among us while a creature, human-sized but like a large octopi, ambulating with a sickening undulating gait on its tentacles, glaring eyes in its large head, stayed in the doorway. The creature began to wave its tentacles and the familiar reality distortion field filled the room. The cleric failed his save vs. spell and was incapacitated and disoriented. The rest of the party made their save.

Session the Sixty-First

Session the Sixty-First
15 November 2025
Menka54/54
Kyril69/69
Lycovyne54/54
Gonchar72/100
Flint72/72
Cathal58/67
Tim36/36
Seamus65/78

We found ourselves in possession of Abigail’s hand, and the claw-like gauntlet that contained it. As we gazed upon it while pondering the significance of slicing off a vampire’s hand, the hand itself began to dissipate in a sulfurous mist. Presently, the hand completely disappeared, though it left behind the gauntlet, intact and seeming to smoke as the hand dissolved.

Markheim Identify Parade

Markheim Identify Parade
1 March 2026

Hall crew returns on day 13.

Day 8:

Tim trained Lycovyne for one full week and he gained 2 hp, (56/56).

We decided as a party to keep the coin we acquired on solo quests and to share out magic items.

We have 11 pearls (pg. 349, Session 48). For some reason they were deemed too spendy to come from Zagyg’s Spell Component Case, though the case could produce the live miniature carp. Detect magic was required for some of ther loot.

Gonchar On Patrol

Since Gonchar was not leveling-up, he passed the time between adventures by volunteering to ride with the Castellan’s men on patrols of the region around Markheim and Ninax’s Blockhouse. He was given a small-ish pony of surprisingly-surpassing speed (“Mala”), and was told by the men he would be riding with to get used to the horse for a day or two, for they must ride swiftly. Gonchar got used to the pony for a day or two, and the animal was smart and fast, and Gonchar - a below-average rider at best - was soon able to ride well and with speed with only two days of getting used to Mala. He was also fitted for lighter chain mail armor, as he was told that plate would not work for the kind of riding they’d be doing.

Interlude I: Creel's Tower

Interlude I: Creel's Tower
14 December 2025

With the portal below the tower closed and danger at least temporarily averted, Creel advised the party that he had sent messages out to his fellow 8 wizards (of ‘The Nine’) asking for assistance. While the party bivouacked at the tower, some of this aid arrived.

Bitches Gotta Level Up

Bitches Gotta Level Up
28 January, 2021

From Session the 35th:

We have 300 gp left, as well as 15 pearls (??).

Beasties#

  • Pg. 223, 5 minions of set (no hp)
  • 6 yeti 35, 33, 31, 29, 27, 25 (pg. 224, St35)
  • 4 wolves, 2 huge, charmed by Kyril (pg. 225, St35)
  • 3 perytons (30, 29, ?), pg 227, St36
  • some number of yeti, all fireballed (St36, pg. 228)
  • 2 creatures “with six legs, emanating cold. [They were] like a foul mix of a snow leopard and a rhino or unicorn. No hps. pg.229, St36
  • 5 yeti (55, 29 x 4), pg. 230, St36
  • Worshippers of Ithaqua (37, 37, 37, 38, 38, 38, 60), pg. 232 St36
  • wizard, worshipper of tjhe Wind Walker, pg. 234, St37
  • two undead dwarves, turned then chopped, pg. 234-235, St37
  • Dzialo on tequila gibbering mouther, 70 hp
  • 6 shadows, 25 hp each, destroyed utterly by the power of Thoth! pg. 242, St39
  • 2 tenebrous worms (66, 64) pg. 242, St39
  • gloomwing (36), pg 243, St39
  • 8 cave crickets, probably XP negative, (8 hp each), pg. 243, St39
  • ancient white dragon (56 hp - is this correct?), pg. 244, St39
  • 40 grimlocks (13 hp each), 4 lieutenants (24 hp), 1 champeen (88 hp!!), pg. 247, St40
  • hook horror, (35), pg. 248, St41
  • 11 hook horrors, (35 hp each, one leader at 45)
  • super coffer corpse (60), pg. 252, St41
  • 7 slime creatures from outer space (36 hp each), pg. 255. St42
  • gibbering mouther, (32), pg. 257, St43
  • 20 grimlocks (13), 2 grimlock leaders (23), 1 champeen (75)
  • 3 cave fishers (23, 22, 21), pg. 259, St43
  • lich, 138 hp, St44, pg. 270

Loot#

  • cold monster loot, pg. 229, St36
    • 102 cp
    • 70 ep
    • 24 gp
    • 15 pp
    • 50’ of rope in good condition
    • 1 potion
  • ancient dwarven coins, 200-300 years old
    • 500 gp
    • 250 pp
  • undead (?) wizard’s loot, pg. 236, St37
    • iron rations
    • pile of neat clothing, including an unholy symbol: an antlered wooden humanoid effigy, disturbing to look upon, with a suggestion of red eyes
    • the wizard’s robe (magic)
    • the flail (magic)
    • the wizard’s dagger (magic)
    • spell book with the pages torn out (magic)
  • gibbering mouther loot (4 gems)
    • 2 x 1000 gp
    • 1 x 200 gp
    • 1 x 2000 gp
  • Dragon loot!
    • white dragon’s necklace with a gem in it
    • 4 very large gems
    • a magical flail, praise Thoth!
    • a small crystal item, a sexualized figure of an elven woman, magic
    • a magical drinking flagon
    • a pile of armor and broken weapons, not magical
    • 4 magic arrows
    • 2 potion bottles, magical
    • 1 magical wand
    • vial of white dragon blood (Menka)
    • white dragon scales for a shield (Gonchar)
    • white dragon teeth for Seamus
  • grimlock loot
    • 58 ep
    • 66 gp
    • 96 sp
  • hook horror loot
    • Lots of coin
    • Broken chain mail
    • Huge pile of glittering My Little Pony stickers
  • Rotted corpse loot!
    • Bag of Holding, a new one!
      • Funerary trappings
      • coin, clothing, rotted food
      • flask of wine
        • enchantment of a different sort, keeps altering, shifting holy enchantment
        • divination magic - chaotic, though
      • boots
      • small wooden rack containing 4 flasks (radiated magic)
  • peryton loot
    • vial of liquid
    • scroll (protection from cold?)
  • mossy pillar (pg. 242)
    • 2 diamonds (6,000 - 9,000 gp. ea.)
  • gloomwing and tenebrous worm loot
    • 4 tenebrous worm mandibles (ivory)
    • 2 gloomwing mandibles (ivory)
  • slime creature loot!
    • chain mail
  • Lich loot!
    • along the east wall stood 5 huge, 3’ tall golden vases, flanked by 5 pitchers
    • along the northern wall, a wooden chest with a silver lock and a wooden box
      • wooden chest
        • 21 gems and over 3,000 gp
      • wooden box
        • old clothing
        • very nice leather armor (magic)
        • silver spear (magic)
    • along the west wall
      • long, plain box
      • 3 bejewelled silver (plates? plaques? flanges?)
      • golden sickle and bowl
      • staff with a pine cone on top
    • snow leopard statue, stuffed with large sapphires, with great gems for eyes
    • in the south room
      • solid white gold of a snow leopard, worth a lot of money
    • wooden table in the shrine
      • silver platter with a silver lid
      • silver pitcher, full
      • persian rug (magic below or within)
      • rolled up within we found a small box
      • 12 scrolls within, 3 radiate magic
        • flame strike
        • speak with monster
        • (see below)

A Word From Our Sponsor#

So I’ve run the numbers to date, and the party really has gotten a LOT of experience. Just over 22, 000 xp each so far (with 10% bonus factored in), plus every character got a 2000 xp bonus each for deposing the wen-di-go’s magic, and individual members got some various bonuses for feats related to character classes (fighter feats of bravery, paladins being selfless, clerics turning, druids charming beasts, thieves backstabbing creatively, creative spell use for spellcasters, and so on). So, to date, everyone’s getting between 24,000 - 25,500.

Osgoth

Osgoth Map Key#

Note to players: this is a map of the ‘known world’. The major regions are denoted by numbers, with descriptions of each set forth below. Each region is summarized in terms of political situations, rulers, gods, terrain and some description of note to adventurers. It is all ‘common knowledge’ a resident of Osgoth such as yourselves would know. Only major cities are noted (and described below) - no cities are named on the map, because an 8x12 piece of paper didn’t allow room. Major geographical features (large mountain ranges, hilled areas, forests (temperate and pine), large lakes, huge swamps, major deserts/steppes, significant islands and the largest rivers) are noted. This is not to say that ‘clear’ areas on the map do not include smaller forests, mountain/hill regions, lakes, ponds, smaller rivers, swamps or other terrain. Only the major areas are noted. Further, countless smaller keeps, cities, towns and villages exist throughout the continent, and none are noted on this map.