Session The First

Preamble#

Session The First
December 12, 1012

The game will be AD&D 1st edition. We’ll be able to hit the ground running if everyone can roll characters up on their own pre-game. I’m happy to sit in and roll up the character with you if we can meet up, but since it is a busy pre-holiday week as I write, and we all have jobs, families and lives, it is fine if you roll up the character on your own. Just get it done before 12/29.

Session the Eighth

Session the Eighth
December 5, 2015

With 10 pearls left for identify spells6 the party is now looking at a 2 day ride to The Friendly Arm. Menka cast cure light wounds on Kyril and Lycovyne and will heal Gonchar in the morning when the spells are again available.

The party slept for 4 hours without event. Menka planned to sleep through the second watch to get his spells back. Near dawn at the end of the second watch the party was attacked by 4 Minions of Set (hereafter referred to simply as minions). 2 failed initiative attempts later and the party was overrun.

Session the Thirteenth Pt. 1

Session the Thirteenth Pt. 1
17 June 2017

Preamble#

Session the Thirteenth Pt. 1
DM: 13 June 2017

You are contacted in your chambers by Bentley Mirrorshade of The Friendly Arm. Johann Hadrigan requests a meeting. Bentley offers a room off the main bar. The meeting is requested presently. He explains that Hadrigan has been aggressive in demanding a resolution of this issue, has paid well for his stay here, and that the Friendly Arm would like this guest to conclude his business and depart peacefully. He will await your response.

The Hall and Back Again

The Hall and Back Again
8 February 2026

Harald and Ninax, Menka and Cathal discussed the orcish incursions . Cragenheim will be levying troops from the surrounding area in the near future. Priest and knight assured them we would be back through at some point.

Menka, Cathal and Seamus planned to travel to the Hall of Seven Pillars the following morning. Ninax offered to ride with us to the block house. With the cessation of the frigid, lingering winter the road to Westkeep was re-opened, though only a well-protected caravan dare make the journey.

Osgoth

Osgoth Map Key#

Note to players: this is a map of the ‘known world’. The major regions are denoted by numbers, with descriptions of each set forth below. Each region is summarized in terms of political situations, rulers, gods, terrain and some description of note to adventurers. It is all ‘common knowledge’ a resident of Osgoth such as yourselves would know. Only major cities are noted (and described below) - no cities are named on the map, because an 8x12 piece of paper didn’t allow room. Major geographical features (large mountain ranges, hilled areas, forests (temperate and pine), large lakes, huge swamps, major deserts/steppes, significant islands and the largest rivers) are noted. This is not to say that ‘clear’ areas on the map do not include smaller forests, mountain/hill regions, lakes, ponds, smaller rivers, swamps or other terrain. Only the major areas are noted. Further, countless smaller keeps, cities, towns and villages exist throughout the continent, and none are noted on this map.